TL;DR


If you're smart you probably figure out the game mechanics after a few plays. However, you might miss some nuances which prevent you from playing to your fullest advantage. Therefore, we highly recommend you to scroll down and fully READ THE FUCKING MANUAL!




MANUAL


State | Actions | Clash | Modes

Blades of Chance is round based tactical fighting game for two players sharing a single device. Its core is a combination of rock-paper-scissors and gambling mechanics. The clue is that you know your own chances as well as those of your opponent.

State

The state of each character is represented by a pair of status bars. Each consists of 10 segments.
  • Health - a player's character dies if all health points are lost.
  • Luck - some actions will succeed or fail with a probabilty based on your luck.

Actions

Each turn, players choose one of the three actions, attack, block and, dogde, unless the critical condition is met. Each of the three standard actions has an advantage against another one similar to the rock-paper-scissors game.
  • Attack - deals damage (beats ).
  • Block - blocks some damge and restores luck (beats ).
  • Dodge - evades all damage (beats ).
  • Critical - combines the best of all three. It is activated if:
    you have 2 or less health points while your opponent has more than 2 and you have 50% or less of your luck left and your opponent's luck is greater than 50%.

Attack and dodge actions may succeed or fail depending on the player's luck. This is visualized with a coin toss. In case of a fail, it will result in a forced block action instead. This is identical to a regular block except that it only restores a single luck point instead of all.
 success ← → failure 


Instead of choosing one of the three actions yourself you also may:

Clash

The ways players lose or gain health at the end of a round:
  • Attacker loses 4 health points if opponent attacks or is in critical state.
  • Blocker loses 2 health points if opponent attacks or is critical, gains 1 health point if opponent dodges.
  • Forced Blocker loses 2 health points if opponent attacks or is critical.
  • Dodger loses 0 health points if opponent attacks or is critical.
  • Critical gains 1 health point if opponent dodges.
The ways players lose or gain luck at the end of a round:
  • Attacker loses 40% of the current luck points, 20% if opponent blocks or is critical.
  • Blocker gets all luck points fully restored.
  • Forced Blocker gains 1 luck point.
  • Dodger loses 40% of the current luck points, 20% if opponent attacks (not critical).
  • Critical gets all luck points fully restored.

Modes

In the options screen you can enable/disable two modes altering the game play:
  • Quick - 2 additional damage points are dealt resulting in shorter fights. Also 1 additonal recover point.
  • Arcade - If attacking or dodging you need to touch 10 marks within limited time.
    Successfully touching the marks determine the outcome of the coin toss, not your luck. However, the time you have to touch each mark depends on the amount of your luck. The less you have, the shorter the dwelling time.