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| DOWNLOAD | PRESS | MANUAL |
If you're smart you probably figure out the game mechanics after a few plays. However, you might miss some nuances which prevent you from playing to your fullest advantage. Therefore, we highly recommend you to scroll down and fully READ THE FUCKING MANUAL!
Health - a player's character dies if all health points are lost.
Luck - some actions will succeed or fail with a probabilty based on your luck.
Attack - deals damage (beats
).
Block - blocks some damge and restores luck (beats
).
Dodge - evades all damage (beats
).
Critical - combines the best of all three. It is activated if:
success ←
→ failure
Random - Let the game pick one at random for you (next turn you can choose freely again).
NPC - Let the game take over the character for the rest of the fight (you cannot regain control).
Attacker loses 4 health points if opponent attacks or is in critical state.
Blocker loses 2 health points if opponent attacks or is critical, gains 1 health point if opponent dodges.
Forced Blocker loses 2 health points if opponent attacks or is critical.
Dodger loses 0 health points if opponent attacks or is critical.
Critical gains 1 health point if opponent dodges.
Attacker loses 40% of the current luck points, 20% if opponent blocks or is critical.
Blocker gets all luck points fully restored.
Forced Blocker gains 1 luck point.
Dodger loses 40% of the current luck points, 20% if opponent attacks (not critical).
Critical gets all luck points fully restored.
you can enable/disable two modes altering the game play:
Quick - 2 additional damage points are dealt resulting in shorter fights. Also 1 additonal recover point.
Arcade - If attacking or dodging you need to touch 10 marks within limited time.